Essay On Playground Free Essays - StudyMode

Following the productive work of these scholars, each essay in Playgrounds equally explores and interrogates one or more of Nitsche’s game spaces. Through the versatile concept of play, the authors usefully extend the mediated space of the game world, malleable and ripe for subversion by both designer and player, to include subjects usually outside the purview of game studies, such as radical street art and couples’ “play” in increasingly scrutinized adult movie theaters.

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While a playground is a designated space for the practice of play, usually by children, these essays illustrate how such an apparently fixed concept can and does travel. Indeed, through the element of play, any combination of people and space(s) can be the grounds for spontaneous and radical action. An airport. An arcade. An adult theater. A virtual town. These essays carefully knit together concerns over the interactions between play, power, and mediated space with critical engagements in issues such as militarism, capitalism, identity, art, and resistance.


439 words essay on Our Playground

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Thus when both young and old children occupy playgrounds, school children have opportunity to learn how to express tenderness to the younger by seeing the relationship between smaller children and adults.


Playing It Up—With Loose Parts, Playpods, and Adventure Playgrounds

Many of Nitsche’s five video game spaces are represented in this issue’s articles, but there is a sixth game space neither Nitsche nor the articles in Playgrounds address: the space of game production. Although production space may very well overlap with some aspects of social space, as it concerns economic and social relations between people, it also differs in that it is a space defined by the locations and global dynamics of digital game production and distribution.

Architecture Monographs: Books and Museum …

Many of Nitsche’s five video game spaces are represented in this issue’s articles, but there is a sixth game space neither Nitsche nor the articles in Playgrounds address: the space of game production. Although production space may very well overlap with some aspects of social space, as it concerns economic and social relations between people, it also differs in that it is a space defined by the locations and global dynamics of digital game production and distribution.

2G: Amunt Text by Sonja Nagel, Jan Theissen, Björn Martenson

While a playground is a designated space for the practice of play, usually by children, these essays illustrate how such an apparently fixed concept can and does travel. Indeed, through the element of play, any combination of people and space(s) can be the grounds for spontaneous and radical action. An airport. An arcade. An adult theater. A virtual town. These essays carefully knit together concerns over the interactions between play, power, and mediated space with critical engagements in issues such as militarism, capitalism, identity, art, and resistance.